Battle Forged [Battlerager]

A Dungeons and Dragons 5th Edition Class Specialization.

Some battleragers are forged in battle. They have started their training by pointing their charge helmet towards the enem, followed by a lot of running and, finally, an impact that makes for a sickening noise. They do this, because the best defense is the offense and they have a duty to a charge that is so ingrained in their bodies, that instinct takes over from the very start. How strange that the battleragers who are the most dedicated towards their charge are the ones that are the most self-taught.

Delian the Bard

Protection is your main goal. Your battlerager cage is a bastion of defense, impenetrable for your enemies and a shield for your ward. You feel secure within you’re armor and can handle anything that comes your way.

To protect your ward, you rush across the battlefield, using your charge helmet as you main weapon. Your helmet is the part of your armor that is either the most pristine, most destructive, or most intimidating part of your battlerager’s cage.

Battlerager Tactics

Battleragers are forged in the fires of battle. But there is more than one way in which this is done. From having your battlerager cage being modified with electrical circuits or magical seals of lightning, to having more overlapping plates that allow for better defense. From allowing your battlerage to use your armor even more effectively, to having bigger spikes to deal more damage. These are the ways that allow you to be unique amongst your kin.

Battle Forged features
Battlerager LevelFeature
3rdBattle Cage, Charge tactics
6thBulwark of Spikes
10thLast Man Standing
14thCharging Bull

Optional Level 1 Features
Unlisted on ‘The Battlerager’ table are possible level 1 features. Though the class isn’t designed around a level 1 feature, I have added these for all classes in my own campaigns. This way, you can embrace the type of battlerager you want to be from the start.

Getting In There

Level 1 Feature (optional)

Your first charge helmet attack in combat deals an additional 1d4 piercing damage.

Battle Cage

Level 3 Feature

You know how to use your battlerager cage for defense. As a bonus action and by spending one ragepoint , you can use the Dodge action.

Charge tactics

Level 3 Feature

When you roll a 1 or a 2 on a damage die for an attack you make with your charge helmet, you reroll for damage with that die and add the 1 or 2 to the new result.

Bulwark of Spikes

Level 6 Feature

Whenever you are hit by a melee attack, you can use a ragepoint to take only half damage and deal piercing damage equal to half your battlerager level against the attacker. When you deal damage this way, you also gain Blood Rush until the end of your next turn.

While you have Blood Rush, you deal additional damage on all your weapon attacks equal to your proficiency bonus.

Last Man Standing

Level 10 Feature

If you drop to 0 hit points while you’re battleraging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.

Each time you use this feature after the first, the DC increases by 5. You can spend three ragepoint to give yourself advantage on these rolls. When you finish a short or long rest, the DC resets to 10.

Charging Bull

Level 14 Feature

While Battlerage is active, you can use your charge helmet to push your target away. As an action and by spending 5 ragepoints, make a charge helmet attack.

If you hit your target, it must make a strength saving throw versus DC 8 + your proficiency bonus + your Strength modifier. On a failure, you deal an additional number of d6s of damage equal to half your level and push your target 15 feet. On a succesful saving throw, the additional damage is halved and you don’t push your target.

You can move with your target if you want and you can still make use a bonus action to make one spiked gauntlet attack.

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