Busy Future, or is it?

A lot of things are happening in my life, and almost all of them are positive. I will summarize, just so my readers, whom must be scarce by now, will know what stage I am at in my life. 1: I’m working three days a week in a store that sells mobile phones, internet and [...]

The Creation of Dark Earth – Part 1

Urtur and Dark Earth… Those are my two main campaigns. I want to tell you how Dark Earth came to be. How world building started for me. Dark Earth… The name might betray that I came up with it at an early age. I think I was about 13 or 14 when I started that [...]

Rakshasa!

Well, I’ve added a rakshasa monster class to my site. Don’t even know if there are any others out there, because I thought that I could do a good job anyway. 7 Hit dice and 7 LA for an ECL of 14…

All’s Quiet on The Dutch Front

So, I’ve been away… For several reasons. Two of them are good reasons, the other might be considered so so. Let’s start with the bad reason. I’ve discovered World Of Warcraft. There! I said it! Yes, that is one reason for not posting. It is taking up a lot of my time. But it is [...]

Dungeons and Dragons 4th Edition – Part IV

So, it had been a while. I’ve been busy, but no more! On to the next chapters. CHAPTER 6: FEATS Well, first of all, there are a lot of feats. They come in three tiers, namely the Heroic, Paragon and Destiny tier, and can be chosen once you reach these tiers and meet some other [...]

Dungeons & Dragons 3.5: Battlerager Class

I have read a couple of books by R.A. Salvatore. He is a master in describing new archetypes when it comes to heroes. The most famous one of course being Drizzt himself. But he doesn’t leave it at that. While Bruenor, Wulfgar, Catti-brie and Regis are cool enough, some of the side characters are even [...]

Dungeons and Dragons 4th Edition – Part III

Well, on to chapter 5! CHAPTER 5: SKILLS The positive side: There are less skills, yet they still cover the same options as before, streamlined to work well together with the new +1/2 level progression which is the basic idea behind any d20 roll in the 4th edition. There are 17 skills left and characters [...]

Dungeons and Dragons 4th Edition – Part II

Well, I’ve read through most of the Player’s Handbook and have started reading the Dungeon Master’s Guide. And, I must admit, I am quite pleased with what I’ve read so far. Skipping over the first two chapters, let me tell you about the other eight. CHAPTER 3: CHARACTER RACES Anyone who’s read the PHB of [...]

Dungeons and Dragons 4th Edition – Part I

So, I’m now the proud owner of the 4th edition Player’s Handbook, Dungeon Master’s Guide and the Monster Manual. The books look really great. Almost sort of retro. Which is good, because they took the good stuff from the past and combined it with the quality from the present. Flipping trough the pages made me [...]

Rules and Reality: Aspects of D&D… Or not?

As I wrote my last blog entry, I noticed that my arguments were very… Sloppy. That’s why, after I started to tell you something about healing surges, I stopped writing. What are these healing surges that I was talking about? I didn’t really know. I kind of knew what they were supposed to do, but [...]