
3rd
CROSS CLASS FEATS
NATURE'S AURAS [GENERAL]
Prerequisites: Animal Companion, must be able to use auras.
Benefit: Your ranger and druids levels stack with your source disciple levels for the purpose of determining the caster level of your auras and your sustaining body ability. It does not determine how many auras you can learn or the amount of auras you can sustain. For example, a 4th-level enhancer/4th-level druid with a constitution score of 16 (+3) would have an active sustaing pool holding 11 sustaining points and a passive sustaining pool holding 22. She would have an aura effect equal to that of an 8th level enhancer. But, she would only know 5 auras (not 7, like a 8th level enhancer would) and could not sustain two auras at the same time (as a 7th level enhancer could).
Your ranger and druid levels also stack with your source disciple levels for the purpose of determining the strength of your animal companion. For example, a 4th-level enhancer/4th-level druid would look at the level 8 line in the druid's animal companion table to determine the bonuses the animal companion would receive.
SOURCE DISCIPLE FEATS
FAMILY FOCUS [GENERAL]
Choose an aura family of which you already poses an aura.
Prerequisites: Must be able to use source auras.
Benefit: Add two levels to your character's source class levels to determine the effect of the auras related to this family.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new aura family.
GREATER AURA ACTIVATION [GENERAL]
Prerequisites: Triple aura ability, Improved Aura Activation.
Benefit: As a swift action, you can now activate three auras. The auras must be three different auras.
Normal: You can activate only one aura in a single round as a swift action.
Special: The benefits gained from this feat replace the benefits from the Improved Aura Activation feat. The rules for the metal interference and less interference abilities listed in the source enhancer class and the benefits gained from the Improved Reduced Interference and Reduced Interference feats still determine how quick the activation will take place.
GREATER FAMILY FOCUS [GENERAL]
Choose an aura family for which you already poses the Family Focus feat.
Prerequisites: Must have eight levels in a source class, Family Focus in the family for which you choose to gain Greater Family Focus.
Benefit: Add an additional four levels to your character's source class levels to determine the effect of the auras related to this family.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new aura family.
GREATER OVERSUSTAINING [GENERAL]
You can maintain auras even longer then before by sacrificing some of your health.
Prerequisites: Must have eight levels in a source class, Oversustaining.
Benefit: Like the Oversustaining feat, but you suffer only two points of constitution damage. You can now gain two sustaining points in a single round
Normal: When you are out of sustaining points you must replenish before you can sustain an aura again.
GREATER REDUCED INTERFERENCE [GENERAL]
You suffer less interference from wearing metal armor.
Prerequisites: Source disciple - enhancer level 6, Reduced Interference.
Benefit: When wearing metal armor, you suffer less interference from the metal. You can activate your auras faster then normally allowed. Reduce the activation or switch time by two steps. You can now activate or switch auras as a move equivalent action.
Normal: Normally, when wearing metal armor, activating an aura is a full round action.
Special: If you are a tenth level source enhancer or higher, this benefit will stacks with the benefit gained from the Less Interference ability. Instead of a standard action, you can activate or switch auras as a swift action, as if you were wearing no armor at all. Use the rules for activating and switching described in the enhancer's Auras ability .
GREATER SUSTAINING BODY [GENERAL]
Prerequisites: Must have ten levels in a source class, Improved Sustaining Body.
Benefit: When determining your sustaining points, your constitution score is considered eight points higher.
Special: The benefits gained from this feat replace the benefits from the Improved Sustaining Body feat.
IMPROVED AURA ACTIVATION [GENERAL]
Prerequisites: Must have the Double Aura ability.
Benefit: As a swift action, you can now activate two auras. The auras must be two different auras.
Normal: You can activate only one aura in a single round.
Special: The rules for the metal interference and less interference abilities listed in the source disciple - enhancer class and the benefits gained from the Improved Reduced Interference and Reduced Interference feats still determine how quick the activation will take place.
IMPROVED SUSTAINING BODY [GENERAL]
Prerequisites: Must have five levels in a source class.
Benefit: When determining your sustaining points, your constitution score is considered four points higher.
OVERSUSTAINING [GENERAL]
You can maintain auras longer then normal, by sacrificing some of your health.
Prerequisites: Must be able to use source auras.
Benefit: By taking four temporary constitution damage, you gain one additional sustaining point which you must spend immediately. Taking the damage is a free action in conjunction with the activation of an aura. You can gain only one sustaining point in a single round.You can heal the temporary constitution damage as normal. The effect of the constitution damage on your sustaining points isn't felt until you replenish you sustaining points. Obviously, you can now hold less sustaining points then before.
Normal: When you are out of sustaining points you must replenish before you can sustain an aura again.
QUICK DEACTIVATION [GENERAL]
Prerequisites: Must be able to use source auras.
Benefit: You can deactivate an aura even if it is not your turn as a reaction to someone else's actions. You deactivate the aura immediately after someone you designate has finished his or her actions.
Normal: You can only deactivate an aura during your own turn.
REDUCED INTERFERENCE [GENERAL]
You suffer less interference from wearing metal armor.
Prerequisites: Source disciple - enhancer level 1.
Benefit: When wearing metal armor, you suffer less interference from the metal. You can activate your auras faster then normally allowed. Reduce the activation time by one step. You can now activate auras as a standard action.
Normal: Normally, when wearing metal armor, activating an aura is a full round action.
Special: If you are a tenth level enhancer or higher, this benefit will stack with the benefit gained from the Less Interference ability. Instead of a standard action, you can now active auras as a move equivalent action.
3rd - FUTURE
SINGLE HANDED RELOAD
You can replace an expanded blaster clip with a single flick of the wrist.
Prerequisites: Dex 13.
Benefit: When using an
ammo belt which holds your blaster clips, you can reload your blaster clips as a free action. You can even do this if you are using two blasters, one in each hand, but you need a double ammo belt in that case.
Normal: Normally, reloading your blaster takes up a move action.
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