The way of order dedicates itself to be beyond reproach. What they do cannot be questioned. Otherwise, what is the use of dedicating their lives to such a rigid daily routine, where law governs every step? Nearly uncorruptable, these monks form the backbone of larger monasteries. They are respected and feared, for one never knows what one has done wrong in the immense scope of written laws.
|Way of Order features|
|3rd||Expose the Truth, Ordered Mind|
|6th||Not How It Should Be, Truth Be Told|
|11th||Never Led Astray|
|17th||Day of Reckoning|
Expose the Truth
Beginning at 3rd level, you know how to expose the weaknesses of your enemies to you allies. After you have hit a creature with one of your Flurry of Blows attacks, you expose a spot on the that creature’s exterior for an ally to attack. Until the start of your next turn, the first creature other than you that attacks the creature with a weapon attack gains advantage on the attack and deals an extra die of damage.
At 3rd level, your careful studies into history and cultural mannerisms come to fruition. You gain proficiency in the History and Insight skills. If you already had proficiency in the History skill, you gain expertise instead.
Not how it Should Be
Starting at 6th level, after a creature within 30 feet misses with an opportunity attack, you can use your reaction to make it reroll its opportunity attack. You immediately regain the use of your reaction but you cannot spend it on this feature again until the end of your next turn.
Truth be Told
At 6th level, you learn how to cast the Zone of Truth spell at will. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses after you finish a long rest.
Never led Astray
Starting at 11th level, because things are simply always only what they really are, you gain the following benefits:
- If a spell compels you to share information you do not want to share, you can simply choose to not share that information.
- Spells that move or teleport you against your will, fail if you want them to.
- Standing up from the prone condition requires only 5 feet of movement.
- You gain expertise in the Insight skill.
- You have advantage on saving throws against charm, dominate or similar effects.
Day of Reckoning
Finally, at 17th level, when you take the attack action, you can spend 3 ki points to make an Insight check versus the target creature’s Deception check. If you succeed, you can see the faults of your enemy clearly and all your attacks on your turn have advantage for the rest of your turn. You also deal an extra monk die of damage on each succesful hit.